#include "AgentBehaviour.h"

AgentBehaviour::AgentBehaviour()
{
	empty = new EmptyAction;
}

AgentBehaviour::~AgentBehaviour()
{
}

Action* AgentBehaviour::getAction() {
	if (selectedAction!=0)
		return selectedAction;
	else
		return empty;
}

void AgentBehaviour::setAgentId(int _id) {
	id=_id;
}

int AgentBehaviour::getAgentId() {
	return id;
}
